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You are asked to enter your airport's magnetic variation in the project settings dialog (FILE\ PROJECT settings...\ LOCATION tab). It should only be entered when you add VOR and ILS navigation systems to your project. As a matter of fact, the geographical (true) and the magnetic North are located at different places on the globe. The heading you read on a compass only tells you where the magnetic North is. There is a discrepancy between the true and magnetic North and it varies from place to place. The magnetic variation is the angle you would have to add to a true heading in order to get the magnetic one. The scenery's coordinate system is adjusted to the true north. In other words, GroundMaker's Y grid axis intersects with the North pole. This also applies to runways, where you enter true headings (imagine a runway with a 0° heading; the centerline, if long enough, would intersect with the North pole). Unfortunately, most runway heading information you find on the internet, in FS or on maps will give you magnetic headings... If you use these values for runway headings in GroundMaker, you will soon realize that runways have different headings when FS. The only way to solve the problem is to find out magnetic variation and do a little bit of math.
The following steps will show how to find out magnetic variation (MagVar) and how to calculate true headings for runways.
If you only know magnetic headings for runways, use the MagVar to find out the true headings required by the GroundMaker runway tool. Simply subtract the MagVar from the magnetic heading you know. Example:
Don't forget that headings must lie in the range of 0° to 359°. In case the result is negative, add 360 to it:
If the result is greater than 359°, subtract 360 from it:
Of course, it never hurts to enter MagVar in the project settings (FILE\ PROJECT settings... menu item). Note that it is only used for the VOR and ILS navigation systems you add to your scenery project. Back to help topics... |
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